Magnus
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3f3251b55e
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(finally) added gitignore and removed binary and asset source from repo...
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2026-08-12 16:44:05 +02:00 |
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Magnus Küderli
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230caa77e0
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finally works fml
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2025-11-07 11:25:39 +01:00 |
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Magnus Küderli
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975d2292d4
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player relative item rendering works, animation offsets next
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2025-11-07 11:00:26 +01:00 |
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Magnus Küderli
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38a2b7a5d5
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still fighting with item offsets
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2025-11-04 22:24:51 +01:00 |
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Magnus Küderli
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e4ae931284
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items can now trigger functions with use key (SPACE for now) with cooldown afterwards. Now i just need to make these functions.. and animations for the tools.. animations.. sigh
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2025-10-30 22:19:53 +01:00 |
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Magnus Küderli
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c0d1753106
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updated README
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2025-10-30 21:26:07 +01:00 |
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Magnus Küderli
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068e38f232
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enemy no longer moves trough walls!
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2025-10-30 21:23:04 +01:00 |
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Magnus Küderli
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a07d1cdc89
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base frame of an item system is standing, rendering is working. Fixed a bug with the renderer
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2025-10-30 20:35:16 +01:00 |
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Magnus Küderli
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0a2de9ffc9
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you can now get punched. I know you like that you dirty bastard
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2025-10-28 21:15:09 +01:00 |
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Magnus Küderli
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fd9b5fe076
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saving
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2025-10-28 20:44:09 +01:00 |
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Magnus Küderli
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d12881eab5
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minor stuff
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2025-10-28 20:27:47 +01:00 |
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Magnus Küderli
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b862f256ea
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tweaks and proper y sorting for player, enemy
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2025-10-28 19:16:01 +01:00 |
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Magnus Küderli
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4f1385fac2
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enemy is following player, hurrah
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2025-10-28 12:12:26 +01:00 |
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Magnus Küderli
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ceed441b69
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nvm there was a compiler error, one import later it works
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2025-10-23 23:14:46 +02:00 |
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Magnus Küderli
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c072c902a0
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basic enemy is born
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2025-10-23 23:08:18 +02:00 |
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Magnus Küderli
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0ee26335ac
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fixed animation timing, now using timeval from sys/time.h
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2025-10-23 21:39:27 +02:00 |
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Magnus Küderli
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81b2012446
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major refactoring. Seperated all physics components of player into seperate entity struct!
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2025-10-22 16:48:19 +02:00 |
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Magnus Küderli
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de5312152d
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changed sprite offset to flip with player sprite (its now relative to the player facing direction)
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2025-10-22 09:35:45 +02:00 |
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Magnus Küderli
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6a92733797
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added ability to toggle layers and nicer collider rendering
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2025-10-22 09:15:32 +02:00 |
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Magnus Küderli
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a34b96577d
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improved test map
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2025-10-22 00:09:41 +02:00 |
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Magnus Küderli
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121ea3b0bd
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fully implemented subtile collision in code and tilemap, moved debug rendering to seperate file
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2025-10-21 23:37:23 +02:00 |
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Magnus Küderli
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bb6d2531d6
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added options to scale and offset player collider
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2025-10-21 21:14:24 +02:00 |
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Magnus Küderli
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5db3866661
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added a third tilemap, rendered on top of the player for depth
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2025-10-21 17:47:56 +02:00 |
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Magnus Küderli
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a11e0483bc
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added proper config struct
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2025-10-21 17:32:00 +02:00 |
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Magnus Küderli
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59f504a4ba
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added tilemap collision and seperate debug mode
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2025-10-21 12:54:53 +02:00 |
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Magnus Küderli
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0a72e4d40f
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nothing new really
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2025-10-20 23:01:18 +02:00 |
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Magnus Küderli
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899bb7d4c2
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major cleanup of csv loading, now supports import straight from tiled!! Also moved game loop into its own file
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2025-10-20 21:48:03 +02:00 |
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Magnus Küderli
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4efefd9500
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added collision layer, did some cleanup and updated camera code to allow window resizing
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2025-10-20 19:50:22 +02:00 |
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Magnus Küderli
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c84ca1ab7f
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switched from low_res rendertexture to camera zoom
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2025-10-20 14:54:03 +02:00 |
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Magnus Küderli
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729722b2dd
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moved csv parsing into seperate file
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2025-10-20 14:04:24 +02:00 |
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Magnus Küderli
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36bd413106
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tilemap rendering fully implemented for now, python parser to convert tiled csv to game compatible maps
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2025-10-20 13:45:37 +02:00 |
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Magnus Küderli
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f19408fe8a
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tilemap loading is working, now the rendering!
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2025-10-19 20:12:56 +02:00 |
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Magnus Küderli
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740e0167db
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made player framerate independent
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2025-10-14 20:40:49 +02:00 |
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Magnus Küderli
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37827eee33
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worked on tilemaps
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2025-10-14 19:39:13 +02:00 |
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Magnus Küderli
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9d30e3648a
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initialized readme
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2025-10-14 11:08:07 +02:00 |
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Magnus Küderli
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3e31284455
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initial commit, moving, animated player, working on tilemap
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2025-10-14 11:06:49 +02:00 |
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