Files

37 lines
740 B
C

# pragma once
#include <raylib.h>
#include <sys/time.h>
#include "../include/world.h"
#include "../include/entity.h"
typedef struct Item item_t;
typedef enum State {
// index == spritesheet row
IDLE=0,
RUNNING=1,
} state_t;
typedef struct Player {
// item
item_t* current_item;
timeval_t last_item_action;
// visual
float anim_speed;
timeval_t last_damage;
Texture2D no_arms_tex;
entity_t entity;
} player_t;
void hurt_player(player_t* player, int damage);
void equip_item(player_t* player, item_t* item);
void unequip_item(player_t* player);
void init_player(player_t* player);
void update_player(player_t* player, world_t* world);
void render_player(player_t* player, world_t* world);