master
Topdown raylib game
This is VIP!!
So far implemented:
- Layered tilemap rendering
- Primitive y sorting
- A star path finding for enemies
- Player movement and collision
Planed:
- Item system
- Placeable objects
- Weapons and Combat
- HUD
Description
game(/engine) with pathfinding enemies, animations, weapons, multi-layer, Y-sorted tilemap, per-tile collision shapes and debug visuals
3.4 MiB
Languages
C
99.7%
Makefile
0.3%