Files

37 lines
754 B
C

# pragma once
#include <raylib.h>
# include "../include/anim.h"
typedef struct World world_t;
typedef struct Player player_t;
typedef struct ItemTransl {
Vector2 position;
float rotation;
} item_transl_t;
typedef enum ItemType {
MEELE_WEAPON,
} itemtype_t;
typedef struct Item item_t;
typedef struct Item {
Texture2D sprite;
Vector2 render_offset;
Vector2 rot_origin_offs;
itemtype_t type;
int cooldown_ms;
void* item_data;
void (*item_action)(player_t*, world_t*);
item_transl_t (*get_item_anim_transl)(item_t*, player_t*);
} item_t;
item_transl_t lerp_item_transl(item_transl_t a, item_transl_t b, float factor);
void free_item(item_t* item);
void do_item_action(player_t* player, world_t* world);