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40 lines
840 B
C

# pragma once
# include <raylib.h>
# include <sys/time.h>
# include "../include/tilemap.h"
# include "../include/anim.h"
typedef struct Player player_t;
typedef struct Entity {
int health;
// visual
animator_t anim;
timeval_t action_timer;
Color tint;
int bb_size; // bounding box
Vector2 sprite_size;
Vector2 sprite_offset;
// Physics
Vector2 position;
Vector2 velocity;
float acceleration;
float friction;
float speed_cap;
} entity_t;
void set_entity_center(entity_t* entity, Vector2 center_pos);
Vector2 get_entity_center(entity_t* entity);
float get_entity_bottom(entity_t* entity);
Rectangle get_entity_rect(entity_t* entity);
void entity_face_player(entity_t* entity, player_t* player);
Rectangle** get_col_tiles_around_entity(entity_t* entity, tilemap_t* col_map);