Files

31 lines
751 B
C

#pragma once
# include "../include/entity.h"
# include "../include/player.h"
# include "../include/world.h"
typedef enum EnemyType {
ZOMBIE=1,
} enemy_type_t;
typedef struct Enemy enemy_t;
typedef struct Enemy {
entity_t entity;
path_t path;
int vision_radius;
void* data;
void (*execute_state)(world_t*, enemy_t*, player_t*);
void (*update_state)(world_t*, enemy_t*, player_t*);
} enemy_t;
enemy_t create_enemy(enemy_type_t type);
void update_enemy(enemy_t* enemy, player_t* player, world_t* world);
void update_enemies(enemy_t* enemies, int enemy_count, player_t* player, world_t* world);
void render_enemy(enemy_t* enemy, world_t* world);
void render_enemies(enemy_t* enemies, int enemy_count, world_t* world);