Files

15 lines
321 B
C

# pragma once
#include <raylib.h>
#include "../include/entity.h"
typedef struct Camera {
Camera2D cam;
} camera_t;
void init_camera(camera_t* camera, float zoom);
void update_camera(camera_t* camera, entity_t* entity);
void update_offset(camera_t* camera);
void target_entity(camera_t* camera, entity_t* entity);