Topdown raylib game

This is VIP!!

So far implemented:

  • Layered tilemap rendering
  • Primitive y sorting
  • A star path finding for enemies
  • Player movement and collision

Planed:

  • Item system
  • Placeable objects
  • Weapons and Combat
  • HUD
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Description
game(/engine) with pathfinding enemies, animations, weapons, multi-layer, Y-sorted tilemap, per-tile collision shapes and debug visuals
Readme
3.4 MiB
Languages
C 99.7%
Makefile 0.3%