Magnus Küderli
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4f1385fac2
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enemy is following player, hurrah
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2025-10-28 12:12:26 +01:00 |
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Magnus Küderli
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c072c902a0
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basic enemy is born
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2025-10-23 23:08:18 +02:00 |
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Magnus Küderli
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0ee26335ac
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fixed animation timing, now using timeval from sys/time.h
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2025-10-23 21:39:27 +02:00 |
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Magnus Küderli
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81b2012446
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major refactoring. Seperated all physics components of player into seperate entity struct!
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2025-10-22 16:48:19 +02:00 |
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Magnus Küderli
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121ea3b0bd
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fully implemented subtile collision in code and tilemap, moved debug rendering to seperate file
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2025-10-21 23:37:23 +02:00 |
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Magnus Küderli
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59f504a4ba
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added tilemap collision and seperate debug mode
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2025-10-21 12:54:53 +02:00 |
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Magnus Küderli
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899bb7d4c2
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major cleanup of csv loading, now supports import straight from tiled!! Also moved game loop into its own file
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2025-10-20 21:48:03 +02:00 |
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Magnus Küderli
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4efefd9500
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added collision layer, did some cleanup and updated camera code to allow window resizing
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2025-10-20 19:50:22 +02:00 |
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Magnus Küderli
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729722b2dd
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moved csv parsing into seperate file
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2025-10-20 14:04:24 +02:00 |
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Magnus Küderli
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f19408fe8a
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tilemap loading is working, now the rendering!
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2025-10-19 20:12:56 +02:00 |
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Magnus Küderli
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3e31284455
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initial commit, moving, animated player, working on tilemap
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2025-10-14 11:06:49 +02:00 |
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