initial version, working

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2026-07-21 13:39:00 +02:00
commit 2cafa316eb
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# gradle
.gradle/
build/
out/
classes/
# eclipse
*.launch
# idea
.idea/
*.iml
*.ipr
*.iws
# vscode
.settings/
.vscode/
bin/
.classpath
.project
# macos
*.DS_Store
# fabric
run/
# java
hs_err_*.log
replay_*.log
*.hprof
*.jfr
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Creative Commons Legal Code
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.PHONY: build runServer
# this is just so i can lookup commands if i forget
build:
./gradlew build
runServer:
./gradlew runServer
genSources:
./gradlew genSourcesWithVineflower
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# LootLoss Mod
## About
This mod gives you more control over item loss on death.
You set a percentage, and for each stack in your inventory a random number is rolled.
If it's below that percentage, the stack is dropped (along with a nice message in chat).
Everything else stays in your inventory.
## Usage
```minecraft
/lootloss get
/lootloss set <percentage 0-100>
```
For vanilla behavior (lose everything), just set to `100`. To disable set it to `0` (same as keep_inventory true).
The percentage is stored in `<server-root>/config/lootloss.json` and persists across server restarts.
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plugins {
id 'net.fabricmc.fabric-loom' version "${loom_version}"
id 'maven-publish'
}
version = project.mod_version
group = project.maven_group
repositories {
// Add repositories to retrieve artifacts from in here.
// You should only use this when depending on other mods because
// Loom adds the essential maven repositories to download Minecraft and libraries from automatically.
// See https://docs.gradle.org/current/userguide/declaring_repositories.html
// for more information about repositories.
}
loom {
mods {
"lootloss" {
sourceSet sourceSets.main
}
}
}
dependencies {
minecraft "com.mojang:minecraft:${project.minecraft_version}"
implementation "net.fabricmc:fabric-loader:${project.loader_version}"
implementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_api_version}"
}
processResources {
def version = project.version
inputs.property "version", version
filesMatching("fabric.mod.json") {
expand "version": version
}
}
tasks.withType(JavaCompile).configureEach {
it.options.release = 25
}
java {
// Loom will automatically attach sourcesJar to a RemapSourcesJar task and to the "build" task
// if it is present.
// If you remove this line, sources will not be generated.
withSourcesJar()
sourceCompatibility = JavaVersion.VERSION_25
targetCompatibility = JavaVersion.VERSION_25
}
jar {
def projectName = project.name
inputs.property "projectName", projectName
from("LICENSE") {
rename { "${it}_$projectName"}
}
}
// configure the maven publication
publishing {
publications {
create("mavenJava", MavenPublication) {
from components.java
}
}
// See https://docs.gradle.org/current/userguide/publishing_maven.html for information on how to set up publishing.
repositories {
// Add repositories to publish to here.
// Notice: This block does NOT have the same function as the block in the top level.
// The repositories here will be used for publishing your artifact, not for
// retrieving dependencies.
}
}
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# Done to increase the memory available to gradle.
org.gradle.jvmargs=-Xmx1G
org.gradle.parallel=true
# IntelliJ IDEA is not yet fully compatible with configuration cache, see: https://github.com/FabricMC/fabric-loom/issues/1349
org.gradle.configuration-cache=false
# Fabric Properties
# check these on https://fabricmc.net/develop
minecraft_version=26.2
loader_version=0.19.3
loom_version=1.17-SNAPSHOT
mod_version=1.0.0
maven_group=com.example
archives_base_name=lootloss
fabric_api_version=0.155.2+26.2
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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-9.5.1-bin.zip
networkTimeout=10000
retries=0
retryBackOffMs=500
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
Vendored Executable
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#!/bin/sh
#
# Copyright © 2015 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# SPDX-License-Identifier: Apache-2.0
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/3d91ce3b8caaf77ad09f381f43615b715b53f72c/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"
Vendored
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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables, and ensure extensions are enabled
setlocal EnableExtensions
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
"%COMSPEC%" /c exit 1
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
"%COMSPEC%" /c exit 1
:execute
@rem Setup the command line
@rem Execute Gradle
@rem endlocal doesn't take effect until after the line is parsed and variables are expanded
@rem which allows us to clear the local environment before executing the java command
endlocal & "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %* & call :exitWithErrorLevel
:exitWithErrorLevel
@rem Use "%COMSPEC%" /c exit to allow operators to work properly in scripts
"%COMSPEC%" /c exit %ERRORLEVEL%
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pluginManagement {
repositories {
maven {
name = 'Fabric'
url = 'https://maven.fabricmc.net/'
}
mavenCentral()
gradlePluginPortal()
}
}
// Should match your modid
rootProject.name = 'modid'
@@ -0,0 +1,44 @@
package com.example.lootloss;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.server.players.NameAndId;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.arguments.IntegerArgumentType;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.network.chat.Component;
public class LootLossCommand {
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
dispatcher.register(
Commands.literal("lootloss")
.requires(source ->
source.getEntity() instanceof ServerPlayer player
&& source.getServer().getPlayerList().isOp(new NameAndId(player.getGameProfile()))
)
.then(Commands.literal("set")
.then(Commands.argument("prozent", IntegerArgumentType.integer(0, 100))
.executes(context -> {
int value = IntegerArgumentType.getInteger(context, "prozent");
LootLossConfig.setPercentage(value);
context.getSource().sendSuccess(
() -> Component.literal("§aLoot-Verlust auf " + value + "% gesetzt."),
true
);
return 1;
})
)
)
.then(Commands.literal("get")
.executes(context -> {
context.getSource().sendSuccess(
() -> Component.literal("§bAktueller Loot-Verlust: " + LootLossConfig.lossPercentage + "%"),
false
);
return 1;
})
)
);
}
}
@@ -0,0 +1,50 @@
package com.example.lootloss;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import net.fabricmc.loader.api.FabricLoader;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
public class LootLossConfig {
private static final Gson GSON = new GsonBuilder().setPrettyPrinting().create();
private static final Path CONFIG_PATH = FabricLoader.getInstance().getConfigDir().resolve("lootloss.json");
// default
public static int lossPercentage = 20;
private static class Data {
int lossPercentage = 10;
}
public static void load() {
if (Files.exists(CONFIG_PATH)) {
try {
String json = Files.readString(CONFIG_PATH);
Data data = GSON.fromJson(json, Data.class);
lossPercentage = data.lossPercentage;
} catch (IOException e) {
LootLossMod.LOGGER.error("Konnte lootloss.json nicht laden", e);
}
} else {
save(); // Erstellt Datei mit Default-Wert
}
}
public static void save() {
Data data = new Data();
data.lossPercentage = lossPercentage;
try {
Files.writeString(CONFIG_PATH, GSON.toJson(data));
} catch (IOException e) {
LootLossMod.LOGGER.error("Konnte lootloss.json nicht speichern", e);
}
}
public static void setPercentage(int value) {
lossPercentage = Math.clamp(value, 0, 100);
save();
}
}
@@ -0,0 +1,32 @@
package com.example.lootloss;
import net.fabricmc.api.ModInitializer;
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
import net.fabricmc.fabric.api.entity.event.v1.ServerPlayerEvents;
import net.minecraft.resources.Identifier;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class LootLossMod implements ModInitializer {
public static final String MOD_ID = "lootloss";
public static final Logger LOGGER = LoggerFactory.getLogger(MOD_ID);
@Override
public void onInitialize() {
LootLossConfig.load();
ServerPlayerEvents.COPY_FROM.register((oldPlayer, newPlayer, alive) -> {
newPlayer.getInventory().replaceWith(oldPlayer.getInventory());
});
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
LootLossCommand.register(dispatcher);
});
LOGGER.info("LootLoss is enabled and running!");
}
public static Identifier id(String path) {
return Identifier.fromNamespaceAndPath(MOD_ID, path);
}
}
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package com.example.lootloss.mixin;
import com.example.lootloss.LootLossConfig;
import net.minecraft.network.chat.Component;
import net.minecraft.world.entity.EntityEquipment;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.EnumMap;
import java.util.Iterator;
import java.util.Map;
import java.util.Random;
@Mixin(EntityEquipment.class)
public abstract class EquipmentMixin {
private static final Random RANDOM = new Random();
@Shadow private EnumMap<EquipmentSlot, ItemStack> items;
@Inject(method = "dropAll", at = @At("HEAD"), cancellable = true)
private void lootloss$dropAll(LivingEntity dropper, CallbackInfo ci) {
Iterator<Map.Entry<EquipmentSlot, ItemStack>> it = this.items.entrySet().iterator();
while (it.hasNext()) {
Map.Entry<EquipmentSlot, ItemStack> entry = it.next();
ItemStack stack = entry.getValue();
if (stack.isEmpty()) continue;
if (RANDOM.nextInt(100) < LootLossConfig.lossPercentage) {
dropper.drop(stack, true, false);
if (dropper instanceof Player player) {
player.sendSystemMessage(
Component.literal("§cVerloren: " + stack.getCount() + "x " + stack.getHoverName().getString())
);
}
it.remove();
}
}
ci.cancel();
}
}
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package com.example.lootloss.mixin;
import com.example.lootloss.LootLossConfig;
import net.minecraft.core.NonNullList;
import net.minecraft.network.chat.Component;
import net.minecraft.world.entity.EntityEquipment;
import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Random;
@Mixin(Inventory.class)
public abstract class InventoryMixin {
private static final Random RANDOM = new Random();
@Shadow public NonNullList<ItemStack> items;
@Shadow @Final public Player player;
@Shadow @Final private EntityEquipment equipment;
@Inject(method = "dropAll", at = @At("HEAD"), cancellable = true)
private void lootloss$dropAll(CallbackInfo ci) {
for (int i = 0; i < this.items.size(); i++) {
ItemStack stack = this.items.get(i);
if (stack.isEmpty()) continue;
if (RANDOM.nextInt(100) < LootLossConfig.lossPercentage) {
this.player.drop(stack, true, false);
this.player.sendSystemMessage(
Component.literal("§cVerloren: " + stack.getCount() + "x " + stack.getHoverName().getString())
);
this.items.set(i, ItemStack.EMPTY);
}
}
// häme
String[] nachrichten = {
"Wärst mal nicht gestorben, aber das war sicher ein 'taktischer tod'",
"Ich glaube das nennt man 'Skill issue'",
"Wenn du deine Mutter liebst dann stirb nich.. oh, verstehe",
"Einer versucht hier das death leaderboard zu führen. Naja wenn man sonst nichts erreicht hat..",
"Du brauchst nur einen besseren Gaming chair",
"Das wäre mir nicht passiert",
"Jetzt renn los zu deinen items!",
"Gut dass das kein Hardcore server ist, da wärst du aufgeschmissen",
"Respawn Simulator 2024, jetzt mit dir in der Hauptrolle",
"War das Absicht oder Talent?",
"Erst die Items verlieren, dann die Würde",
"Guter Versuch, aber nein",
"Config sagt: git gud",
"Vielleicht ist Minecraft einfach nicht dein Spiel",
"Aua",
"Das tut ja weh beim Zusehen",
"Drück mal Alt+F4, das gibt dir mehr skill",
"Noch einer für die Kondolenzliste",
"Direkt neu laden, peinlich",
"Achievement: Unlocked - Loser",
"Komm schiebs auf server lags",
"Kein Grund zur Sorge, war eh nur dein halbes Inventar",
"Vielleicht klappt's beim nächsten Leben besser",
"Vom Server-Log aus gesehen: peinlich",
"Frag mich nicht wie, aber du hast's geschafft zu sterben",
"Kleiner Reminder: du bist hier zum Spielen, nicht zum Sterben",
"Sowas nenn ich mal 'kreativen Selbstmord'",
"Deine Items werden dich nicht vermissen",
"War bestimmt der Server lag, ganz sicher nicht du",
"Nächstes Mal einfach nicht sterben, ganz easy Tipp",
"Immerhin konsistent: schlecht wie immer",
"Death Counter +1, Skill Counter +0",
"Wenigstens bist du gut im Sterben",
"Nicht jeder ist für Minecraft geschaffen, tut mir leid",
"Du hättest auch einfach afk bleiben können, gleiches Ergebnis",
"So wird das nix mit dem Highscore",
"Zeit für Plan B: einfach besser spielen",
"Die Entwickler haben extra Respawn eingebaut, nur für dich",
"So viel Potenzial, so wenig Überlebenswille",
"Man könnte fast meinen, du wolltest sterben",
"Effizient: Items UND Würde in einem Move verloren",
"War das jetzt Method Acting für 'hilfloses Opfer'?",
"Deine Items haben ein besseres Leben verdient als bei dir",
"Respekt, so tief kann man wirklich fallen",
"Manche joggen zum Fitnessstudio, du rennst zu deiner Leiche",
"Das war kein Tod, das war eine Ansage",
"Du bist das lebende Gegenbeispiel zu 'Übung macht den Meister'",
"Selbst ein Villager hat bessere Reflexe als du",
"Herzlichen Glückwunsch, du bist jetzt Kompost für die Farm",
"Are you winning son? No dad, no..",
"Dein Bett wäre lieber im Nether explodiert als dich zu respawnen",
"Dein Bett wäre lieber im Nether explodiert als dich zu respawnen",
"Dein Bett wäre lieber im Nether explodiert als dich zu respawnen",
"Dein Bett wäre lieber im Nether explodiert als dich zu respawnen",
};
String gewaehlt = "§b" + nachrichten[RANDOM.nextInt(nachrichten.length)];
this.player.sendSystemMessage(Component.literal(gewaehlt));
this.equipment.dropAll(this.player);
ci.cancel();
}
}
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{
"schemaVersion": 1,
"id": "lootloss",
"version": "${version}",
"name": "Loot Loss",
"description": "Verliere beim Tod nur einen konfigurierbaren Prozentsatz deines Inventars statt alles oder nichts.",
"authors": [
"Magnus"
],
"contact": {},
"license": "CC0-1.0",
"icon": "assets/lootloss/icon.png",
"environment": "*",
"entrypoints": {
"main": [
"com.example.lootloss.LootLossMod"
]
},
"mixins": [
"lootloss.mixins.json"
],
"depends": {
"fabricloader": ">=0.19.3",
"minecraft": "~26.2",
"java": ">=25",
"fabric-api": "*"
}
}
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{
"required": true,
"package": "com.example.lootloss.mixin",
"compatibilityLevel": "JAVA_25",
"mixins": [
"InventoryMixin",
"EquipmentMixin"
],
"injectors": {
"defaultRequire": 1
}
}