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Magnus
/
topdown_game
C
0
0
0
game(/engine) with pathfinding enemies, animations, weapons, multi-layer, Y-sorted tilemap, per-tile collision shapes and debug visuals
Updated
2026-08-12 19:49:59 +02:00
Magnus
/
a-star
C
0
0
0
a classic a-star implementation with interactive raylib visuals
Updated
2026-08-12 19:49:46 +02:00
Magnus
/
stored
C
0
0
0
A simple, non-persistent, multithreaded Key-Value server supporting TCP, UDS, MessageQueue and Shared Memory connections. Client with interactive REPL.
Updated
2026-08-12 16:34:15 +02:00
David_Heunisch
/
linux-ipc-demo
C
0
0
0
This project was created for a lab exercise in Operating Systems at my university and features some Linux IPC implementations. Enjoy!
Updated
2026-06-10 15:38:25 +02:00
Magnus
/
syscall_counter_module
C
0
0
0
A linux kernel module for counting all executed syscalls.
Updated
2026-05-23 15:33:56 +02:00