game(/engine) with pathfinding enemies, animations, weapons, multi-layer, Y-sorted tilemap, per-tile collision shapes and debug visuals
Updated 2026-08-12 19:49:59 +02:00
a classic a-star implementation with interactive raylib visuals
Updated 2026-08-12 19:49:46 +02:00
A simple, non-persistent, multithreaded Key-Value server supporting TCP, UDS, MessageQueue and Shared Memory connections. Client with interactive REPL.
Updated 2026-08-12 16:34:15 +02:00
This project was created for a lab exercise in Operating Systems at my university and features some Linux IPC implementations. Enjoy!
Updated 2026-06-10 15:38:25 +02:00
A linux kernel module for counting all executed syscalls.
Updated 2026-05-23 15:33:56 +02:00